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Gigasoft Debuts ProEssentials v11 With Native WinUI Direct3D Rendering

Bypassing the managed XAML layer entirely, Gigasoft’s ProEssentials v11 delivers a native C++ charting engine capable of rendering 100 million data points in just 15 milliseconds. The release marks a shift toward high-performance visualization on Windows, utilizing Direct3D compute shaders to achieve speeds previously inaccessible in standard WinUI environments.

Gigasoft Debuts ProEssentials v11 With Native WinUI Direct3D Rendering

The engine, refined over three decades, now provides native ARM64 support for Windows on Arm and Copilot+ PCs. By rendering directly to a Direct3D composition swap chain, ProEssentials v11 aligns with Microsoft’s architectural vision for modern desktop interfaces. The same core codebase powers WinUI, WPF, WinForms, and MFC, allowing developers to migrate charting logic between frameworks by simply swapping the control type rather than rewriting the underlying code.

Gigasoft founder Robert Dede emphasized that this release serves as the first charting component to fully leverage native composition rather than relying on managed wrappers. With the integration of .NET10 and AI-assisted coding features, the tool targets engineers working on real-time scientific, financial, and rapid-prototype applications. Users can verify the performance claims through an open-source 100-million-point benchmark available on the company’s website, with perpetual, royalty-free licensing options currently available for enterprise teams.

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